The beginning of Killmonday Games:

In late 2012, Killmonday Games was started by the super creative married duo Natalia Martinsson and Isak Martinsson living in Sweden. They both came from a background of working with short films, animations and music videos and had been doing that for a couple of years before going in to game development. Natalia Martinsson is a professional illustrator and animator with a huge passion for characters and writing. Isak Martinsson is a composer and programmer, and is also writing for the games they create.

Crowdfunding their first game:

2013 was the greatest year for Killmonday Games. They had been working part time on their first game, Fran Bow, while Isak worked in construction and Natalia had just completed an animation project contract and was out of a job.

One night they saw the awesome documentary called Indie game the movie and at the same time learned about crowdfunding, so they decided to try it out with Fran Bow. It got funded! This meant Isak could quit his dayjob and they could start working on the game full time.

Releasing Fran Bow:

By the end of 2015, the game was complete. Fran Bow had been greenlit to be released on Steam. It had taken much more time than anticipated and Killmonday Games were out of money. The sales of the game were crucial for them to be able to continue their passion for game developing, but nothing was sure. Luckily, Fran Bow was one of the most successful point and click adventures in many years and quickly grew a very strong and loving community around it.

After the release:

Three years have passed since the release of Fran Bow but it still continues to grow. In the beginning of 2018 EA Games reached out to partner up and a couple of months later Fran Bow could be purchased on the Origin Store. By then Fran Bow also got age ratings which meant that it could offically be recommended for ages 16 and up.

Currently Killmonday Games is working on porting Fran Bow to Unity and the plan is to release it on consoles late 2019. It will also be available in more languages.

After the success of Fran Bow many people were curious whether it would be followed by a sequel. In the beginning of autumn 2018 Killmonday Games announced that Fran Bow 2 will become a reality in the future. At the moment it’s in pre-production, but Killmonday Games are hopeful to share some concept art in mid-2019.

Current project:

The current main project at Killmonday Games is their game ”Little Misfortune” – an interactive story-based game where your choices have consequences. The release is planned for early 2019. The team is doing their best to make it a fantastic, unique and memorable experience!

Little Misfortune will be available on PC, Xbox, Playstation and Switch. The game is currently translated to the following languages: English, German, Russian, French, Portuguese and Japanese.

Killmonday Games today and in the future:

After Fran Bow was released, Killmonday Games moved from their tiny apartment in Stockholm to a charming town called Hedemora, where they now have their own office with 4 employees working with them, as well as 2 people working from USA. The vision is to grow even bigger in the future so that they can create all the games they have plans for. There’s a lot!

Killmonday Games dream is to make games with personal stories attached to them, creating immersive worlds filled with mystery, feelings and fun. The biggest focus lies in the storytelling and making a personal connection to the players and the game.